I’m a 3D Environment Artist specializing in creating immersive, realistic worlds. I love working on detailed, story-driven environments using tools like Maya, Unreal Engine, and Substance Painter.
I thrive in collaborative, creative teams and am looking for opportunities in both independent studios and larger companies. My work is heavily inspired by games like Bloodborne, Elden Ring, God of War, and Red Dead Redemption, which have deeply influenced my approach to world-building and atmosphere.